February 17, 2010

EMMA - Field Research 13

Despite my horrible cold I'll try and evaluate some of the findings I've done today.
First, I came across an article from an University which had developed an automated method in which a 2D image could be transferred into a 3D environment.



This was a so-called Photo Pop-up. It had an annoying command-prompt program which I haven't been able to run 100%. Sigh. Ah well, I'll find that out later on.
Secondly, I found this video about transferring 3D motion information onto a 2D skeleton which used a more image-like approach.



I liked both of the subjects a lot, and hope I am able to dive into them a bit more to use them for my own project.

Thirdly, I wanted to adress some aspects of realism that I have been using very often in my work. The subject concerns Custom Brushes.
Many Photoshoppers use brushes with custom settings to apply in different situations. Often, you can use complete photographs to create textures, buildings or abstract works. I have done a seminar a while ago, about these custom brushes, and we went outside to take our own photographs and use them (instead of internet ones).

It is easy to use the photographed object 'as is'. For example, if you photographed rice and created a brush out of it, you would only use the brush when painting rice.
This was something I wanted to experiment with: often structure is the key to recognizing things, so I gave them a funny assignment.
They had to create a brush from photographed food, and then create a scene with that brush. I myself had done the assignment as well, and eventually created a deep-sea coral reef from a rice brush, flowing hills from wallnut-shells and a sea monster from a jar of beans.




The funny thing was, that the essence of 'realism' lay within the complex sructure of nature, and which you could adapt to your own advantage and purpose. Leaf-brushes are easily created and cost 1% of the time if you had to paint all the leaves by hand. And also, these images are often perceived as more real - the image complexity resembling a realism that 'hand painted' works do not quickly resemble.

I hope to be able to refine this area of 'abstract' designing with 'real-life' elements. I would love to be able to perfect the technique.

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